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Narrative Writing

Claustrohemia: Alone in a Crowd

Claustrohemia: Alone in a Crowd

"Claustrohemia: Alone in a Crowd" is a fiction piece I created for RMIT University. It explores a world world where so many people inhabit the Earth, that it no longer fits anyone. People exist shoulder to shoulder constantly and inevitably. You follow an unnamed protagonist as they go about their day in this oppressive fictional world.

Video Essays

Old People and Games

Old People and Games

"Old People and Games" is an essay I created for RMIT University on the topic of the contemporary relationship between older adults and videogames, mainly in how there's often a reluctance in accepting that elderly gamers exist.

Videogame Analysis: Bleakshore

Videogame Analysis: Bleakshore

This is an analysis of the game "Bleakshore", where me, alongside my peer Yiyi, explain the game's premise, what we like about it, how the game is executed, and most importantly, what lessons we derive from it in our own upcoming, yet to be published game.

Sport Analysis: Billiard

Sport Analysis: Billiard

In this video essay, I analyze the sport of pool/billiards, utilizing academic concepts learned during class in RMIT University.

Written Essays

Why are game tags an important cultural phenomenon?

In response to the prompt "Analyse the impact that game genres/tags have in the cultural discourse of games", adopting academic concepts learned during class in RMIT University, I utilize meta-games as a case study to exemplify how adequate tagging systems in storefronts enable cultural discourse of videogames.

How do horror  games entice players?

How do horror games entice players?

In response to the prompt "How do horror games create reactions in players?", I analyze that genre of videogames, utilizing academic concepts learned during class in RMIT University.

Narrative Structure Analysis: Perspective

Narrative Structure Analysis: Perspective

In this essay, I dissect the game "Perspective" by DigiPen, attempting to make sense of the meaning conveyed by its subliminal narrative, utilizing academic concepts learned during class in RMIT University.

​Enter the Gungeon: A guide to dodging

Enter the Gungeon: A guide to dodging

A dissection of one particular mechanic of a videogame in order to display a deep understanding of the gameplay loop, utilizing academic concepts learned during class in RMIT University.

© Ionatán Biniamin Maghidman

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