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A Dream Bathed in Salt
Ionatán B Maghidman - Game Developer & Motion Graphics Designer
Narrative Writing
Claustrohemia: Alone in a Crowd
Claustrohemia: Alone in a Crowd
"Claustrohemia: Alone in a Crowd" is a fiction piece I created for RMIT University. It explores a world world where so many people inhabit the Earth, that it no longer fits anyone. People exist shoulder to shoulder constantly and inevitably. You follow an unnamed protagonist as they go about their day in this oppressive fictional world.
Video Essays
Old People and Games
Old People and Games
"Old People and Games" is an essay I created for RMIT University on the topic of the contemporary relationship between older adults and videogames, mainly in how there's often a reluctance in accepting that elderly gamers exist.
Videogame Analysis: Bleakshore
Videogame Analysis: Bleakshore
This is an analysis of the game "Bleakshore", where me, alongside my peer Yiyi, explain the game's premise, what we like about it, how the game is executed, and most importantly, what lessons we derive from it in our own upcoming, yet to be published game.
Sport Analysis: Billiard
Sport Analysis: Billiard
In this video essay, I analyze the sport of pool/billiards, utilizing academic concepts learned during class in RMIT University.
Written Essays
Why are game tags an important cultural phenomenon?
In response to the prompt "Analyse the impact that game genres/tags have in the cultural discourse of games", adopting academic concepts learned during class in RMIT University, I utilize meta-games as a case study to exemplify how adequate tagging systems in storefronts enable cultural discourse of videogames.
How do horror games entice players?
How do horror games entice players?
In response to the prompt "How do horror games create reactions in players?", I analyze that genre of videogames, utilizing academic concepts learned during class in RMIT University.
Narrative Structure Analysis: Perspective
Narrative Structure Analysis: Perspective
In this essay, I dissect the game "Perspective" by DigiPen, attempting to make sense of the meaning conveyed by its subliminal narrative, utilizing academic concepts learned during class in RMIT University.
​Enter the Gungeon: A guide to dodging
Enter the Gungeon: A guide to dodging
A dissection of one particular mechanic of a videogame in order to display a deep understanding of the gameplay loop, utilizing academic concepts learned during class in RMIT University.
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