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Garganta

"Garganta" was my final, and biggest group project for RMIT. It is a fast paced 3D parkour game set within the confines of a megastructure of incomprehensibly massive scale. The goal is simply to get to the end as fast as possible. The intent behind the project was to create a piece that looked and felt appealing in a very dark, opressive way.  Above are some snapshots and videos of gameplay.

Garganta has been featured in a one day ACMI public exposition alongside fellow RMIT graduates' successful games, it was received well by peers and visitors alike: https://www.acmi.net.au/whats-on/acmi-rmit-audience-lab/december-2022/

Garganta has also been featured in a Kotaku article, where it has received further praise: https://www.kotaku.com.au/2022/11/check-out-the-bangers-from-rmit-2022-game-design-showcase/

Roles:
-Programming                     -Level Design
-Sound Design                    -Gameplay Design
-Voice Acting                      -Producer
-Visual Effects

Software Used:
- Unity (Engine)
- Blender
- Substance Painter
- Reaper

Music Credits:
-Josh Hickman
-Thomas Fasham

 

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© Ionatán Biniamin Maghidman

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