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A Dream Bathed in Salt

"A Dream Bathed in Salt" is a walking simulator I created by myself for a university project in RMIT. It recreates a dream I once had about a dry land made of salt. My goal was to make the experience feel cinematic, with elements that build moments of tension and hope with audiovisual cues. Above are some snapshots of gameplay as well as some documents detailing pre-production.

Roles:
-Programming                    -Textures
-Level Design                 -3D Artist
-Sound Design                   -Narrative

Software Used:
-Unity (engine)
- Maya (3D modeling)
- Photoshop (texturing)

Music Credits:
-Josh Hickman (composer)
-Lucas de la Rosa (mixing/ mastering)

 

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© Ionatán Biniamin Maghidman

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