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 Miss. Input

"Miss. Input" is a game I developed for a 1 week gamejam with the  following requirements:
1- 2.5D Side Scroller
2- Hack and Slash
3- Theme of "Perseverance"
4- Focus only in code
My response to the constraints was a regular side scroller game with a catch; all the inputs to control the character are deliberately randomly selected each time you attempt to play, making the game's challenge the controls themselves.
It is worth noting that the assets, such as 3D models and animations were NOT made by me, but they implemented with coded in by me.

Roles:
-Programming

Software Used:
-Unity (engine)
-GitHub Desktop

© Ionatán Biniamin Maghidman

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